Ultimatums & Boons
Difficulty modifiers from FAQ v2.3. Adjust the challenge with Ultimatums (harder) and Boons (easier).
Community-made content and resources to enhance your Arkham Horror LCG experience. From difficulty modifiers to fan-made expansions, explore creative additions to the game.
Hand-picked custom content with a full card browser and ownership tracking built into the site.
Difficulty modifiers from FAQ v2.3. Adjust the challenge with Ultimatums (harder) and Boons (easier).
FFG’s 2023 April Fool’s joke taken too seriously and made available for PnP.
Additional cards to expand The Blob That Ate Everything and the neutral investigator Subject 5U-21 “Suzi.”
Powerful artifacts and investigators ported from Eldritch Horror. Includes artifacts, support cards, custom investigators, and player cards for all factions.
Community-made and FFG print-and-play projects, curated by Inexorable Fate. Each project links out to its home page and the printable card files.
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A sequel to the Call of Cthulhu RPG’s “Alone Against the Wendigo.”
An adventure through time. Cultists and also dinosaurs. Maybe cultists riding dinosaurs? (No. Sorry.)
An 8-scenario campaign that can be played forwards or backwards, mixing Arkham with the Lewis Carroll classics.
Pump up your Arkham Horror collection with alt-art versions of the popular permanents your team is always fighting over. You get a Charisma, you get a Charisma, EVERYONE gets a Charisma!
Based on the Agatha Christie novel, And Then There Were None brings you to the doorstep of Soldier Island, where ten corpses and a mystery await! Discover the truth of the murders and bring an end to the supernatural events on the island.
By popular demand, a gunslinging wizard inspired by the Radiant Smite art. She may be unplaytested, but she’s undeniably badass.
A set of five Arkham-based side-scenarios, each focusing on and synergizing with an existing ally card from a different class.
A set of investigators with simple 5/2 mainclass/subclass deckbuilding that are meant to cover for the situations where the official investigators in that class combination can not use their card pool as much as we’d want.
Add Artifacts from Eldritch Horror to the card game as a module that can be added to any scenario. Plus custom investigators and player cards.
Arkham is mysteriously transformed into the city of Yharnam while you have fallen ill with a mysterious sleeping sickness. Discover what has happened to your world in this 8-part campaign inspired by the Bloodborne video game.
Bring Buffy Summers and her allies into the world of Eldritch Horror with this Scooby Gang investigator expansion.
A Resident Evil-inspired 8-scenario campaign through a plague-struck Arkham, set over the course of a single day.
A Celtic-themed 5-part cycle with a similar complexity to Dunwich and Carcosa.
These cards are designed to offer an alternative, portable option for the chaos bag. By replacing the bag and tokens with cards, you can fit investigator decks and scenario cards neatly in normal card storage boxes.
FFG has kindly made the Chapter 1 core encounter sets available for PnP so anyone can still play older campaigns even if you don’t own Chapter 1 core... or if you do but you need a set of encounters for every campaign you own! Print a full set or select a chapter 1 campaign you own and print just the cards needed for that campaign.
The New Moon Circus has come to Arkham, offering fun and wonder for all! But you are quickly thrown into the secrets and horrors behind the curtain! Unravel the mystery in this 8-scenario campaign with the help of 5 circus-themed investigators and nearly 400 player cards. Plus printable Moon and Tension tokens for use with the campaign and player expansion.
Twenty lore-friendly investigators loosely inspired by the gameplay-defining mechanics introduced in the Ravnica: City of Guilds expansion for Magic the Gathering
Explore the Bleeding Heart Hospital and it’s rumours of human experimentation in this horror themed standalone scenario. Can you find Doctor Killjoy and escape the hospital or will you become another experiment in it’s halls?
What begins as an investigation at sea takes a terrifying turn when a group of cultists seize control of the ship. Can you stop their plans before something unspeakable is called from the deep?
Three new Outer Gods join the pantheon of Outer Gods warring for supremacy. You may replace any or all of the original War of the Outer Gods factions with the factions from the Cosmic Pantheon.
Play with beta copies of the cards created on FFG’s Create-a-Card livestreams before their final versions see official release.
Additional copies of the customizable upgrade sheets that accompany the customizable cards from The Scarlet Keys Investigator Expansion.
Alternate design of TSK customizable upgrade cards for a more colorful, class-specific look.
An 8-part campaign drawing from Lovecraft’s “Call of Cthulhu” and the Eldritch Horror board game.
A puzzly 8-part deep space adventure and sequel to The Path to Carcosa.
A science-themed expansion for Dark Matter, including a custom Kate Winthrop investigator.
A gritty 8-scenario dungeon-crawling campaign and investigator expansion based on the setting of Darkest Dungeon.
Hunger is an ever-present danger in this scenario based on the survival game of the same name by Klei Entertainment. Can you gather food and find a reliable source of sustenance, all while searching for missing people from Arkham and finding a way to escape the Constant?
Ten iconic Arkham Horror cards thematically translated into a variety of ancient languages.
These cards, with errata from the official FFG FAQs, slide underneath the original cards in play for easy reference. The back sides give a spoiler-free listing of the card(s) the errata applies to.
Weren’t able to grab these promos in person? FFG has generously made them available for PnP!
Horror is brewing in Buenos Aires... And five new investigators are trapped in the middle of it. Play with 121 new cards, including both upgrades and downgrades to existing cards, and plenty of new cards to explore and expand your typical deck archetypes.
While visiting a friend in the remote farming hamlet of Minakami Village, the investigators will uncover a wicked plot involving the recent disappearances of two young local girls…
A 3-scenario campaign or extended side-story based on the Joseph Conrad book.
Is this a time shift? A dimensional overlap? Magic gone wrong? Whatever the reason, Hellboy and the other eclectic members of the Bureau of Paranormal Research and Defense find themselves in Arkham in the 1920’s. With no shortage of evil lurking, the B.P.R.D. agents, based on characters from Dark Horse Comics’ Hellboy, may be the only ones equipped to stop it!.
The inexplicable troubles of Arkham have caught the attention of the famous detective, Hercule Poirot! Keen to pit his mind against the supposedly impossible, the Belgian genius is ready for the unknown.
An assortment of official artwork featuring the investigators from across FFG games and books, turned into playable mini cards.
You had thought the cult of the Green Man had been expunged from the world. But it appears that the Green Man’s worshipers are more resilient. You had hoped, after your previous encounter, that Izzie had gotten away. You were wrong, but they have isolated themselves, and your search is nearing its end.
Play through a cursed board game while surviving the perils of the jungle in this 4-part campaign based on the Chris van Allsburg book and subsequent movie.
Jumbo-sized cards with missing scenario maps ease your setup for scenarios like Doom of Eztli, Lost in Time and Space, and Fatal Mirage. Jumbo cards for Pursuit, The Void, The Shadows, The Depths, etc. bring stylish organization to your out-of-play areas.
You have spent several fruitless weeks in the city of Rome, hoping to solve a series of disturbing ritual murders with victims who have been burned alive. Despite your considerable experience, you’ve hit a dead-end. That is, until a letter invites you to Vatican City with a worrying tale of destruction, rapture, and a cult intent on setting the world ablaze…
Mix up the rules for playing Lola Hayes with a revised ability and signatures, plus a character deck built with selections from 50 role cards from all six classes.
A 7-scenario cyberpunk/steampunk campaign inspired by Shadowrun.
Jinkies! Scooby Doo and the gang from Mystery, Inc. are taking their investigations to Arkham. Is that just a crotchety old landlord in a mask, or could that actually be Nyarlathotep? Ruh-roh.
The Night of Vespers campaign was inspired by Thomas De Quincy’s Suspiria De Profundis, Giallo cinema, Dario Argento’s Le Tri Madri film trilogy, and Miskatonic River Press’s Our Ladies of Sorrow Call of Cthulhu campaign by Kevin Ross. The investigator expansion containins 5 investigators and 126 unique player cards, including 13 Specialist cards.
A 3-scenario Egyptian-themed campaign, revised in 2021.
A small pack of 6 investigators, a thematic gaggle of guys & gals who are just ordinary citizens getting stuck in some pretty extraordinary circumstances!
Enter an alternate dimension with FFG’s parallel versions of Arkham investigators, some with special challenge scenarios!
Every completionist’s PnP dream! Pair each parallel investigator front with the original back, and each original front with its parallel back. Because we wouldn’t want you to have to slide two different cards into a single sleeve.
Full card art versions of both standard and parallel core set investigators.
A 6-scenario campaign featuring creepy Pokémon plus an investigator expansion with rules for adding wild Pokémon to any campaign.
Three double-sided reference cards detailing the phases of a round, skill test timing, types of actions, the initiation sequence, and a number of tricky or sometimes misunderstood rules and terms, such as everyone’s favorite, “as if.”
A fan-made upgrade expansion adding new supplementary content to the entire The Innsmouth Conspiracy campaign.
The Sands of Memphis Investigator Expansion contains 100 new player cards, including 6 custom investigators.
Open up new playstyles for your favorite investigators with these custom-made signature replacement cards for official FFG investigators.
Boston has fallen. Stranded in the depths of the pit that used to be a city, you must pull yourselves from the rubble, climbing desperately towards the surface even as the snakelike Chthonians seek to drag you down, down, down into the Earth...
An endless parody variant of Essex County Express, designed to be playable with all custom components home-printed on paper, yet Coldtoes made this pro-print version anyway.
The death of a mysterious collector and the relics of his estate have brought an ancient mystery to Arkham. Travel across the world and the cosmos to discover the truth, and so doing, decide the fate of humanity.
This classic scenario by Mythos Busters’ Ian Martin will take you back to the pre-pandemic days when you were watching Stranger Things season 1 on Netflix — I mean, to the 1980s when kids on bikes ruled the streets and the Demogorgon ruled the Upside Down.
Printable versions of player cards from FFG’s List of Taboos, an optional set of changes to encourage shifts in the deckbuilding environment.
This bizarre band of mercenaries from the Valve TF2 game has fought some pretty strange things over the years. The mercs now find themselves in Arkham in the 1920s with weirdness around every corner. The only question on their minds, however, is how much violence is it gonna take to solve these problems?
TFA supplies on micro-sized cards, half the size of investigator minis. Additional supplies for Parallel Monterey Jack’s scenario. Plus, a tiny Summoned Servitor for moving your summoned friend around on its own. Available printed on micro cards or 8-up on jumbo cards for cutting at home. MoJack’s 8-up supplies have bonus kittens Augur, Hope, and Zeal filling out the remaining space on the card.
TFA supplies designed to look like neutral assets, in your choice of minicards or standard-sized cards. Optionally add RTTFA supplies if needed, as well as supplies for Monterey Jack’s Relics of the Past challenge scenario.
A standalone scenario based on Robert Howard’s “The Black Stone.”
A set of six vampire-themed investigators from the unfinished Blood of Drakul fan expansion.
Venture into the worlds of both L. Frank Baum and H.P. Lovecraft as you attempt to expel the Colour from Earth with the assistance of the wonderous creatures from the Land of Oz. You will need all the help you can get as the Colour rapidly warps the world around it. Is there truly a way to stop the alien corruption? Or is Oz simply ground zero for the doom of Earth? Keep your wits and well-being as you fight to drive the Colour back into space!
A reimagining of the Lovecraft story. Updated in 2022 by Jayne Cobb.
A 4-part campaign adapted from Egil’s Saga as well as Icelandic mythology and folklore.
Stop the mindbending schemes of a group of devious mesmerists in this scenario based on the Edgar Allen Poe story.
Uncover and destroy an ancient evil from a crumbling house in this standalone based on the Edgar Allen Poe short story.
A chemist is making plans to dominate the world through vile and murderous means! You must stop him… but how can you fight an invisible man? Based on the H.G. Wells novel.
Something wicked stirs within the haunted New York glen of Sleepy Hollow in this standalone based on the Washington Irving story.
Journey to the British Isle and get embroiled with figures of myth as you attempt to reach the fabled Avalon. A mission to find a friend gone missing during an archaeological dig of King Arthur’s final resting place will evolve into a quest in pursuit of the king himself. Will you be able to forge your own legend, or become just another bit character?
A standalone based on the Lovecraft short story.
Even in distant Arkham, word of the horror and murder at the Opera Garnier has reached the investigators, and they set out to end the fiendish exploits of the sinister Phantom. Based on the Gaston Leroux novel.
Save Dr. Jekyll from Mr. Hyde and the cult of Yog-Sothoth in this standalone based on the book by Robert Louis Stevenson.
Investigators must stop an orchestra from playing a horrific symphony in this loose sequel to Lovecraft’s “The Music of Erich Zann.”
Defend Earth from a Martian invasion in this 3-part campaign based on the HG Wells book and the Orson Welles radio adaptation.
When strange events make headlines, you can ensure that Tintin will be close at hand with his own investigations, accompanied by his friend and fellow adventurer Captain Haddock! Drawn to Arkham by bizarre happenings and whispers of danger, the Belgian duo will stop at nothing to reveal the truth and avert disaster.
Christmas is on the horizon in Arkham and many of its residents have taken to the streets in an unnatural shopping frenzy. Brace against the winter weather and spread the goodwill of the season to the city — but an omniscient eye watches over you, so you’d better be good for goodness sake.
FFG’s Ultimatums, Boons & Refractions, introduced in FAQ 2.3, offer optional variants to adjust the difficulty of your game. These cards provide a convenient way to apply the official buffs and nerfs without constantly having to check the FAQ, and serve as printed reminders throughout a campaign or scenario of which changes need to be applied.
Attach these double-sided minicards to player cards, locations, enemies, etc. whenever there’s a temporary effect on another card that you might otherwise forget. Cards show when you have temporary stat boosts or deductions; remind you when an enemy doesn’t ready at the end of the round; indicate lost actions, customizable configurations, and more.
Inspired by the Arthur Conan Doyle short story of the same name, When the World Screamed is a scenario with both epic multiplayer and single group modes that will find you embarking on an expedition to drill to the center of the Earth! But what will you discover, and will you prove the wild assertions of the expedition lead that something is alive down there? Enter the elevator, ride it down to the machinery, and find out what happens when the world screams!
A custom investigator inspired by the Netflix series and a certain Scarlet Keys character.
You find yourself washed up on the shores of a dark and mysterious island with the only signs of civilization being a lone cabin on a distant hill. Can you survive the Woods of the Black Goat?